In what ways does your media product use, develop or challenge forms and conventions of real media products?

We purposely chose the main character to dress in dark clothing to establish his inner darkness and hidden/quiet behaviour. This was done to foreshadow his future of being a psychopath and the make audience grow an ongoing suspicion towards him. This was our intention as in psychological thriller(like in Fight Club), the film usually revolves around the character with mental issues. We paired this character with a lighter which he constantly plays around with throughout the film to establish his ongoing impatience, discomfort and overall erratic behaviour.
Within the conversation scene we used the proximity of the characters to show the relationship between them, positioning Gemma and Tom closer together and ahead of Charlie to show they're close friendship and that they're more comfortable with each other, this was also done through a point of view shot to show Charlie trailed behind while once again fiddling with his lighter, establishing his loneliness and isolation.
Towards the end of the first 2 minutes of the film we used multiple close ups to show the expressions of the characters discovering the body, showing they're confusion and anxiousness. We used another point of view shot and a hang held camera to show Charlie's personal view and establish that he was interested in the body. Fast paced editing alongside non diegetic tense music to create a sense of panic and discomfort, common in most thriller films in order to build suspense and catch the viewers attention. The diegetic sounds of birds in the background was contrapuntal as is juxtaposed against the tension of the scene creating an unsettling atmosphere.
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